c# - How do I make my XNA game fullscreen while maintaining aspect ratio and centered? -


i haven't been able find tutorials making game fullscreen while maintaining aspect ratio. it's bit difficult me describe in words, i'll show in 2 pictures.

what have:
https://dl.dropbox.com/u/51911679/pictures/whocares/screenshots/whatigot.jpg

what want:
https://dl.dropbox.com/u/51911679/pictures/whocares/screenshots/whatiwant.jpg

the graphicsdevicemanager class can handle of you:

    public game1()     {         graphics = new graphicsdevicemanager(this);         graphics.isfullscreen = true;         graphics.preferredbackbufferwidth = 1280;         graphics.preferredbackbufferheight = 720;          //...     } 

now, have make sure you're drawing whole screen in spritebatch coordinates (base them on width & height).


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