ios - XCode 4.6 OpenGL|ES integrated performance tools with custom build script -


i have large ios project complex custom build script written in jam. app compiled through run script build phase.

when run app on device xcode performance tray fps counter under debug navigator doesn't show up.

for simple xcode opengl|es sample application performance tray shows fine.

is there can check/do integrated opengl|es performance tools work properly?

the answer turns out going product->scheme->edit scheme , in options tab changing opengl es frame capture automatically enabled enabled.


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